Regardless of how you play, developing an effective strategy will be largely a matter of trial and error, because Dungeon Village doesn't do a great job of explaining itself. It’s not entirely obvious and that’s why this game is fantastic for those people who like solving intricate puzzles. To sum it up, there’s a method and flow which the player needs to feel out and understand. I shan’t go into more now as it really is quite involved! Adventurers are indirectly linked to all of these factors. Generally, the star requirements are linked to popularity, income, number of houses, quests, and events. This one has a particularly confusing loop which we’ll briefly touch upon now: You have a star rating, and different star grades are achieved by meeting town/city criteria. Without this clear distinction you’d actually think this game is absolutely awful!Īs with all of these Kairo story games, there’s a kind of symbiotic loop between different actions and events. ![]() The little people who walk around are very important – this isn’t just building structures like in SimCity. In classic Kairosoft style, the goal isn’t achieved just by erecting buildings, and you have to involve the special adventurers who come to visit. ![]() ![]() The interface looks like World Cruise Story… or it looks like you’re building a town in SimCity (so isometric grid, and building placement etc). You’ve got a town and the aim is to make it a 5 star city.
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